constraint city at arco madrid

Coding, Exhibition, Performance February 11, 2009

Oscar Abril Ascaso invited me to participate in his project Techformance which will take place around Murcia/Cartagena and will eventually be  shown at ARCO Madrid, one of the biggest art fairs in Europe.

I’ve been invited to do a public performance with some citizens from Cartagena interested in trying out the Constraint City jacket in January. It was an interesting experience watching other people than me :) wearing the corset. Around eight people (3 women among them!) wore the corset and subjectively experienced an enhanced psycho-geographic walk through emblematic signs and ancient monuments in the maritime city of Cartagena!
The walk has been recorded and each progressively attacking network has been rendered into a Constraint City map of Cartagena.

A hub of participatory projects inviting visitors to the art fair and citizens in Murcia alike to take part in real time from February 11th to 16th 2009. All other selected works are presented on the Techformance website (both in english and Castellano). Take a look and contact me if you are around Madrid. I’ll be there from 11th till 13th of February!

Concept (short, en)

Concept, Theory October 15, 2008

The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.

A chest strap (corset) with high torque servo motors and a WIFI-enabled game-console are worn as fetish object. The higher the wireless signal strength of close encrypted networks, the tighter the corset becomes. Closed network points improve the pleasurable play of tight lacing the performer‘s bustier. Thus, constituting the aether as a space of possible pregnancy, filled with potential access-points to the networks of communication. Everyday walks between home, work and leisure are recompiled into a schizogeographic pain-map which is fetched from GoogleMaps servers with automated scripts. By wearing the straight-jacket, the artist not only writes, but is at once also able to read the city code.

The outcome of his walk provokes an emergence of a city-shaped body. The map keeps not only tracks of all wireless networks along the route, but also the wearer’s détournement when entering a very dense network place, a so called pleasurable pain zone. Therefore, the artist becomes the 21st century flaneur who balances along sensual perceived pain and the torture of everyday routes in a very special Arcades Game Project.

(more…)

Spektropija got PainMap of Riga

Exhibition, Mapping, Performance October 14, 2008

spektropija

The friendly and very supportive people from RIXC invited me to this year’s festival Spektropija in Riga/Latvia with the focus of artistic explorations within the invisible electromagnetic field surrounding us.

I performed a Constraint City walk yesterday and vola, here’s the KML file of my subjectively Riga Pain Derive (see below the map of Riga).

constraint_city_in_riga

Apart from the exhibition which takes place in Riga’s Maklas Telpa, there’s a 2day conference announced from 17th October, performances and a workshop with the the title TEMPEST, the latter organized by no other than Martin Howse. Take a look on RIXC’s website for the full schedule.

Constraint @ Gijon

Exhibition, Mapping, Performance April 15, 2008

I’ve been invited for another Constraint City Exploration in Gijon (Xixon), placed in the beautiful part of Spain, called Asturias. The map + video will be shown at Homo Ludens Ludens, an exhibition hosted by Laboral, on-site from 18.04 - 20.09.2008.

hll

Furthermore, this weekend laboral will host a symposium exploring games as a critical element in our daily lives.

constraint city gijon

Walk along the Constraint Route by downloading this kml file

Constraint @ Berlin

Exhibition, Mapping, Performance January 25, 2008

A new Constraint City Walk has taken place on_skin and on_map carried out by a Berlin resident on behalf of transmediale 08. The kml file can be found here!

constraint city berlin map

constraint city walk berlin

Exhibition Kunsthalle Vienna

Documentation Vienna, Exhibition December 16, 2007

I am pleased to announce that Constraint City has been nominated for Kunsthalle Vienna Award 07. The exhibition dates are from 19.12 - 13.01. + See you at transmediale 08

Read Story and Concept here

khp07_setup

khp07_puppet

the outcome of the play

outcome

Talk/Presentation at V2 Testlab

Exhibition, Performance, Theory October 11, 2007

Performance on 13/07/07 at V2 Rotterdam Eendrachtsstraat 10 during the Test_Lab PLAY evening.

V2_TestLabPLAY

PLAY AS A FORM OF SOCIAL INTERACTION HAS A RICH TRADITION IN VARIOUS BRANCHES OF THE ARTS. BUT IT WAS ONLY RECENTLY THAT HUMAN-CENTERED-TECHNOLOGY DESIGNERS REALIZED PLAY OFFERED INTERESTING NEW APPROACHES AND TECHNIQUES FOR THE DEVELOPMENT OF THEIR FIELD. THIS BRINGS THEM TOGETHER WITH CONTEMPORARY ARTISTS WHO EXPLORE PLAY BY EXPERIMENTING WITH A WIDE RANGE OF (OFTEN WEARABLE) HUMAN-MACHINE INTERFACING TECHNOLOGIES. SUCH EXPERIMENTS OFTEN COMBINE A STRONG DIY ATTITUDE TOWARD TECHNOLOGY DESIGN WITH A DESIRE TO TAKE ADVANTAGE OF PEOPLE’S NAIVE OR INTUITIVE UNDERSTANDING OF TECHNOLOGY THROUGH PLAY.

Constraint Video

Documentation Vienna, Exhibition September 27, 2007

Constraint Publication

Coding, Concept, Exhibition, Mapping, Theory September 26, 2007

The publication has been printed and is folded like a city map. You can download it here

folder_rueck

constrain_city_front

Articles:
Marguerite Charmante: Stop nagging? This is RealPlay!
Martin Howse: Guide for Live Coding Practise as Electromagnetic [EM] Action (Scrying)
Femke Snelting: Scenes of Pressure and Relief
Florian Cramer: Hysterical Drift

Thanks to all text contributors and special thanks to Felix Wilke for graphix support & Jorgos Tornados who arranged great deal for offset print.

Please drop me a line, if you want an exemplar.

First Prototype

Sketches, Wearable May 26, 2007

prototype

Trii

TechSheet May 23, 2007

First Servo Test Programm with horizontal sliders to control up to 4servos:

trii

Also, messed around with digital high torque servo, which has a nice security hint in datasheet:

3. Enormous Standing Torque

The standing torque of the digital servos is 3times that of an analogue counterpart. You will not be able to prevent the horn from turning. Muy fuerte mi amigo

First stitching knitting

Coding, Mapping, TechSheet May 19, 2007

2560×2560pixel part of vienna 17, 18, 19th district (using the maps.py script from http://www.compgeom.com/~piyush/ with python and imagemagick)

map

code-snippets:

Getting tile : (35750,22715)(16.380615234375, 48.242967421301366)
wget –quiet “http://mt0.google.com/mt?n=404&x=35750&y=22715&zoom=1″
mv “mt?n=404&x=35750&y=22715&zoom=1″ tile35750,22715.gif

Fetching some Google Map tiles using Python

Coding, TechSheet May 15, 2007

After rendering a 6000×4000pixel map from GoogleMaps using 256×256 image tiles, my script started to fail every time. What seemed like a strange bug, turned out into a (once again) google restriction … OBEY!

map_error

Even after changing my IP and surfing through another Proxy with a sp00fed MAC-Address, i received the error. :/

Wikipedia says about the 403 error:

The message may be thrown up by conventional searches or links; the suggestion that the user’s computer may be infected is often incorrect. The screen was first reported in 2005 and was a response to the heavy use of Google by Search Engine Optimisation companies to check on ranks of sites they were optimising. The message may also be triggered by high volumes of different searches from a single IP address. The block is removed after a day.

Concept (en)

Concept, Theory April 27, 2007

“The pain of everyday life” is a critical performance addressing public and private space and their paradigm shift in the realms of everyday constraints, therefore the relation of abstract information layers to our everyday life. Within urban systems, as we are experiencing them right now, an invisible architecture is perceived and superimposed which constantly re-assembles a resonant landscape, consisting of electromagnetic waves. It bypasses human, buildings as well as vehicles through the streets of a so called Maxwell City. The restriction as such and its augmented invisibility are the source material for Gordan Savicic.

A chest strap with high torque servo motors (muy fuerte mi amigo!) and a wifi-enabled gaming console (Nintendo DS lite) are worn as fetish object. Thus, when approaching an enclosed encrypted wireless network, the strap reacts immediately. The higher the wireless signal strength, the tighter the jacket becomes. This technique, also called Inverse War-Driving, challenges the much overhyped discourse about locative and wearable media. Everyday walks between home, work and leisure are recompiled into a schizogeographic* pain-map. The 21st century flaneur balances along sensual perceived pain and the torture of contemporary Arcades sans fil.

Michel de Certaeu stated about citizens and their everyday movements:

They walk - an elementary form of this experience of the city; they are walkers “Wandersmaenner”, whose bodies follow the thicks and thins of an urban “text” they write without being able to read it. These practitioners make use of spaces that cannot be seen.(2)

By wearing the straightjacket, the Wandersmann not only writes, but is at once able to read the city code. Electromagnetic waves are forming the chest strap, thus shaping the invisible architecture directly onto the human body. As another countermove the mapping procedure is recorded on a GIS-layered map which keeps track of ordinary everyday walks and its chosen alternative routes. By displaying the playful approach of the wearer, it reveals not solely a psychogeographic pain-map, but as a result also the wearer’s admiration for gentle tortures as well as the alteration of everyday routines in RealPlay.

It is always by way of pain one arrives at pleasure. (Marquis de Sade)

Konzept

Concept, Exhibition, Theory April 23, 2007

Das urbane System des 21.Jahrhunderts ist von einer unsichtbaren Architektur ueberlagert, einer Landschaft komponiert von elektromagnetischen Wellen, welche um sich greifend, Menschen, Fahrzeuge sowie Gebaeude durchdringt und in Resonanz versetzt. Diese elektromagnetische Umgebung ist die Ausgangslage sowie das Material fuer das Projekt “The pain of everyday life”. Die Unsichtbarkeit formt die Relation zwischen abstrakter Informationsarchitektur und Alltagsbeschraenkungen, wobei letztere durch eine speziell angefertigte Jacke koerperlich erfahrbar gemacht wird. Die Jacke (wearable computer) besitzt eine portable Spielkonsole, die mit Wireless Funktion ausgestattet und fuer dieses Projekt speziell modifiziert worden ist. Die Programmroutine der Konsole “scannt” permanent nach drahtlosen Netzwerken, analysiert deren Zugangsbeschraenkung und formt anhand der empfangenen Daten die Corsage am Koerper. Das Brustkorbgeflecht der Jacke ist mit High-torque Servos ausgestattet. Je staerker die Verschluesselung und dichter das Signal, desto enger die Manschette und infolge, desto schmerzhafter bzw. unertraeglicher wird das Bewegen durch die unsichtbare Maxwell’sche City. Der Alltagsweg zwischen Arbeit, Zuhause und Freizeit wird re-kompiliert; der Flaneur des 21. Jahrhunderts balanciert entlang des lustvoll-rezipierten Schmerzes und der Qual in den zeitgenoessischen Arcades sans fil(1).

Funknetzwerke sind das Geruest der ubiquitaeren Datenkommunikation und machen das Internet allgegenwaertig, wobei Privat und oeffentlicher Raum nicht mehr im herkoemmlichen Sinne existieren, viel eher in eine Parallel-welt ko-existieren, welche zwar nicht sichtbar aber sehr wohl spuerbar ist. Privatraum in drahtlosen Netzwerken wird durch Verschluesselungsalgorithmen und Zugangsbeschraenkungen definiert. “Ausgeschlossen sein” bedeutet nicht nur Behinderung im Zugang zum oeffentlichem Raum Internet, sondern eben auch einer nutzlosen elektromagnetischen Strahlung ausgesetzt zu sein.

Michel de Certau schreibt ueber die taeglichen Bewegungen von Menschen in urbanen Systemen (1984):

They walk - an elementary form of this experience of the city; they are walkers “Wandersmaenner”, whose bodies follow the thicks and thins of an urban “text” they write without being able to read it. These practitioners make use of spaces that cannot be seen.(2)

map

Auf aehnliche Weise artikuliert sich das Projekt von Gordan Savicic, jedoch wird es dem “Wandersmann” ploetzlich moeglich den Code der Stadt zu lesen, indem unerreichbare Wege der Funkkommunikation direkt auf den Koerper Einfluss nehmen. Der modifizierte Koerper ist der Balance-Act aus Schmerz und Vernunft. Im Gegenzug werden die geschriebenen Wege auf der Spielkonsole mitaufgezeichnet. Das Bewegungsmuster ist der neue Code, den die Stadt beschreibt und wird auf Papier als Momentaufnahme einer prozessuralen Datenarchitektur wiedergegeben. Die Karte ist somit die Inschrift eines psychogeographischen Schmerzmusters, sowie Traegermaterial fuer eine Reihe von Publikationsbeitraegen von u.a. Florian Cramer (GER), Femke Snelting (BE), Margarete Jahrmann (A/CH) und Martin Howse (UK) zu RealGaming, Corsagen und Walking Practices. Die Publikation wird im Format eines Stadtplanes erscheinen und Teil der Ausstellung.

It is always by way of pain one arrives at pleasure. (Marquis de Sade)

(1) Walter Benjamin, The Arcades Projects
(2) Michel de Certeau, The practice of everyday Life, 1984, p. 93

Blockdiagram

TechSheet April 23, 2007

block_diagram

<include body.h>

/*

  • constant wireless scan // get signal strength and encryption.
  • signal strength translated into motor addressing.
  • walking the everyday through the city.
  • elude or suffer!
  • body becomes shaped after city rules.

*/

Sketch Chest Corset

Sketches, TechSheet, Wearable April 23, 2007

scribble_human

  • 4 High-Torque Servos (250Ncm)
  • Nintendo DS running custom Software (Dserial for Servo-Control)
  • dswifi lib for scanning wireless networks
  • PVC chest strips (body shaped) + metall junctions which are tightened according to RC/servo rotation

Installation Setup (Rough Sketch)

Exhibition April 23, 2007

  • 2 Video-Beamers on either-side with video documentation of performance with jacket-corsage. (Performance by myself).
  • City Map with alternative walks / everday practice.
  • Corsage-Jacket is running in DEMO-mode during exhibition / inflate-process visible.
  • The current use of space is negotiable.

devkitpro installation on gentoo

TechSheet April 22, 2007

For writing homebrew on NDS, you will need some of these:

  • devkitARM
  • libnds (compulsory)
  • dswifi (yep, use wifi-module)
  • PAlib (makes life easier)
  • libfat (writing on your CF/SD card)

Don’t use the ebuild available somewhere on gentoo packages, as it uses devkitarm19 which is already deprecated and does not work very well with DSerial. devkitarm20 is fine at the moment & nothing to compile neither.

Found a great bash-script for installing the devkitpro toolchain (unfortunately, after all installation-hassles):
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=1647

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Thanks to Shahee for creating this beautiful minimalistic barecity theme | CC 2007 | constraint city